The mysterious melody of Cologne
...a remake of our successful room
- brand new: made by the experienced Spybrain designers
- best flow: you are the center of the game
- immerse yourselves into the story



Home » The mysterious melody
Players
3-7 persons
Playing time
approx. 60 min.
Level of difficulty
moderately difficult
Age
from 14, better 16 years
Experience
10 / 10
The mysterious melody
The newest escape room at Cologne’s Neumarkt

Important info:
This game is a remake of the “magic music machine” room in Kartäuserwall. The rooms are about 70% the same as far as the puzzles are concerned.
If you have already played the music machine in Südstadt, you can of course still play this new version. Because a lot is new. But: We recommend you do this if you’ve been playing the original Musikmaschine for a while. We are revising all our rooms regularly. If you have any questions, please contact us!
The story
An unnoticed danger is brewing over Cologne. The entire city is to be taken over, its inhabitants are to be rendered helpless and controlled by others. But what can we do about it?
Fortunately, there is an antidote. When the mysterious melody sounds, Cologne is protected. But that’s easier said than done…
What is the mysterious melody like?

Tap on the tiles or hover with the cursor to find out more.
Experience
Immersion
You don't just experience the story - you help shape it.
Flow
A glimpse into the rooms
How can we show you a room that is supposed to be a surprise? With a few small excerpts.
Story and mission: how does the mysterious melody... well, sound?
And once again: this room is a new version of the magic music machine! The games are 70% identical.

Cologne is in danger!
A danger is lingering in the streets of Cologne, threatening the heart of the city. A group of unscrupulous businessmen are forging a plan to take over the city. Their goal: a jamming signal that eats through all communication channels and terrifies the population.
But there is a remedy: a mysterious machine that can play an even more mysterious tune. This machine is so powerful that it can be used to stop such invisible threats. Unfortunately, the machine has been forgotten in a back room in Cologne, owned by a busy musician called Dieter Behrenkamp.
When he hears the alarming rumor that his beloved hometown of Kölle is under threat, he knows that time is of the essence: The threat is real. The magical music machine must be activated and the mysterious melody must defeat the evil forces!
The mysterious melody against evil
But the device is old and complicated, and Dieter needs help. And he doesn’t want it to be just anyone. So he specifically looks for allies – people who love Cologne, who have courage and whom he can trust. Because this delicate matter must remain between insiders – the old instrument is too powerful and must not fall into the wrong hands.
Can you manage to save the entire city from disaster? Only you stand between the city and chaos!
Your mission:
This mission requires precise timing! You await Dieter’s instructions as to when and where you should be. And then off you go: find the old instrument, activate it and start the mysterious melody!
If only it wasn’t so mysteriously hidden.
Time is short – and “Kölle” needs you!

Game concept
All our games are geared towards the players: after all, you come to us to have fun. And since it’s a game, as I said, you’ll have to participate a little. Your task is to solve our many exciting puzzles.
As this room is a remake of an existing room, the gaming experience is particularly well-rounded and promises a great flow. And after all, the original, the magical music machine, is a TERPECA-nominated room – an impressive and unusual achievement for such a fun escape room.
Information for “frequent players”
If you’ve read this far, you obviously want to be well prepared. That’s why we’d like to give you some more relevant information. Answer the questions that we are also interested in when we go out to play.
- No actors: neither in the room nor at the reception.
- Puzzles take center stage and drive the game and the story forward. The room has a lot of puzzles for the playing time and still has unusual puzzles even for experienced players. It is not completely linear and therefore optimized for large groups.
- NOT playable for two players. Please do not present us with a fait accompli with just two persons. We want a well-functioning game to make you happy.
- The game master decides whether a hint is given, they are not requested. If you do not want a hint – please read point 2 again!
- You are number 1: you will very rarely have to pause in the game to listen to the story (audio only, no actors).
- 60 minutes is not fixed. It can also take longer (or shorter).
- None of this means that you have to do without a great production. But: no horror.
Great, we hope that we have been able to help you make a qualified choice of room. The right expectations can be the deciding factor. We look forward to your visit!
Game atmosphere
We at Spybrain have been on the market since 2017. So we’ve had plenty of time to observe players in the game and learn how to build a really well-rounded escape room. But does that also have an impact on the scenery?
But of course! Because we have also learned a lot here in recent years, have been inspired and have built games, puzzles and backdrops for ourselves and other providers.
And so “the mysterious melody” will be the Spybrain room with the most elaborate backdrops yet. We have invested a lot in the look and technology, such as the lighting and sound technology or the furniture and backdrops, so that the experience feels even more real for you. And yet it should remain a game in which you can also play and not just look at the backdrops on command.
We are therefore retaining our typical signature:
- you will not be locked up.
- you will not be jump-scared.
- We take time for you and your visit.
Authors
This room was also developed and built entirely by the Spybrain team. We also have a reliable pool of experts on hand to provide us with advice and support.
We would also like to thank the whole team, friends and families who have supported us so much in setting up the new game.
With enigmatic greetings: Lars and Ralf